Polymorphism in C++

Learn about polymorphism, its types, syntax, and uses in C++. Understand the concept of virtual functions.

Polymorphism in C++ Interview with follow-up questions

Interview Question Index

Question 1: What is polymorphism in C++? Can you explain with an example?

Answer:

Polymorphism in C++ is the ability of an object to take on many forms. It allows objects of different classes to be treated as objects of a common base class. Polymorphism is achieved through function overloading and function overriding.

Here's an example:

#include 

class Shape {
public:
    virtual void draw() {
        std::cout << "Drawing a shape" << std::endl;
    }
};

class Circle : public Shape {
public:
    void draw() override {
        std::cout << "Drawing a circle" << std::endl;
    }
};

class Rectangle : public Shape {
public:
    void draw() override {
        std::cout << "Drawing a rectangle" << std::endl;
    }
};

int main() {
    Shape* shape1 = new Circle();
    Shape* shape2 = new Rectangle();

    shape1->draw();
    shape2->draw();

    delete shape1;
    delete shape2;

    return 0;
}

In this example, we have a base class Shape and two derived classes Circle and Rectangle. The draw() function is overridden in both derived classes. When we create objects of Circle and Rectangle and call the draw() function, the appropriate version of the function is called based on the type of the object.

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Follow up 1: What is the difference between compile-time and run-time polymorphism?

Answer:

Compile-time polymorphism, also known as static polymorphism, is achieved through function overloading and operator overloading. The decision of which function or operator to call is made by the compiler at compile-time based on the number and types of arguments.

Run-time polymorphism, also known as dynamic polymorphism, is achieved through function overriding and virtual functions. The decision of which function to call is made at run-time based on the type of the object being referred to.

In summary, compile-time polymorphism is resolved at compile-time, while run-time polymorphism is resolved at run-time.

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Follow up 2: How does polymorphism promote code reusability?

Answer:

Polymorphism promotes code reusability by allowing objects of different classes to be treated as objects of a common base class. This means that a single interface can be used to interact with multiple objects, regardless of their specific types.

For example, in the previous example, we can have a function that takes a Shape object as a parameter and calls its draw() function. This function can be used with any object that is derived from the Shape class, such as Circle or Rectangle. This promotes code reusability as the same function can be used with different types of objects.

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Follow up 3: Can you explain the concept of virtual functions in relation to polymorphism?

Answer:

In C++, a virtual function is a member function of a base class that can be overridden in a derived class. When a function is declared as virtual in the base class, it is marked for dynamic binding. This means that the decision of which function to call is made at run-time based on the type of the object being referred to.

In the example provided earlier, the draw() function in the Shape class is declared as virtual. This allows the draw() function to be overridden in the derived classes Circle and Rectangle. When we call the draw() function on a Shape pointer that points to a Circle or Rectangle object, the appropriate version of the function is called based on the actual type of the object.

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Follow up 4: What is the role of the 'virtual' keyword in C++?

Answer:

In C++, the virtual keyword is used to declare a member function as virtual in a base class. When a function is declared as virtual, it is marked for dynamic binding. This means that the decision of which function to call is made at run-time based on the type of the object being referred to.

In the example provided earlier, the draw() function in the Shape class is declared as virtual. This allows the draw() function to be overridden in the derived classes Circle and Rectangle. When we call the draw() function on a Shape pointer that points to a Circle or Rectangle object, the appropriate version of the function is called based on the actual type of the object.

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Question 2: How does polymorphism contribute to the flexibility of a C++ program?

Answer:

Polymorphism in C++ allows objects of different classes to be treated as objects of a common base class. This means that a function or method can be written to accept objects of the base class type, and it can work with objects of any derived class that inherits from the base class. This flexibility allows for code reuse and simplifies the design and maintenance of the program.

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Follow up 1: Can you provide a real-world scenario where polymorphism can be effectively used?

Answer:

One real-world scenario where polymorphism can be effectively used is in a banking system. In this system, there can be different types of accounts such as savings account, checking account, and investment account. Each account type can have its own specific behavior and attributes. By using polymorphism, a single function can be written to process transactions for any type of account. This allows for easy addition of new account types in the future without modifying the existing code.

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Follow up 2: What are the potential issues that might arise if polymorphism is not used in such a scenario?

Answer:

If polymorphism is not used in the banking system scenario, the code for processing transactions would need to be duplicated for each account type. This would result in code redundancy and make the system harder to maintain. Additionally, adding a new account type would require modifying the existing code, which increases the risk of introducing bugs or breaking existing functionality.

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Follow up 3: How does polymorphism relate to the concept of inheritance in C++?

Answer:

Polymorphism is closely related to the concept of inheritance in C++. Inheritance allows a derived class to inherit the properties and behaviors of a base class. Polymorphism then allows objects of the derived class to be treated as objects of the base class, enabling code reuse and flexibility. Polymorphism is often achieved through virtual functions in C++, which are functions declared in the base class and overridden in the derived classes.

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Question 3: What is function overloading and how does it relate to polymorphism in C++?

Answer:

Function overloading is a feature in C++ that allows multiple functions with the same name but different parameters to be defined. This enables the programmer to use the same function name for different operations. Function overloading is closely related to polymorphism in C++. Polymorphism refers to the ability of an object to take on many forms. In C++, function overloading is one way to achieve polymorphism, as it allows different functions to be called based on the type and number of arguments passed to them.

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Follow up 1: Can you provide an example of function overloading?

Answer:

Sure! Here's an example of function overloading in C++:

#include 

void print(int num) {
    std::cout << "Printing an integer: " << num << std::endl;
}

void print(double num) {
    std::cout << "Printing a double: " << num << std::endl;
}

int main() {
    print(10);
    print(3.14);
    return 0;
}

In this example, we have two functions named "print". One takes an integer as a parameter, and the other takes a double. Depending on the type of argument passed to the "print" function, the corresponding overloaded function will be called.

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Follow up 2: What are the rules for function overloading in C++?

Answer:

The rules for function overloading in C++ are as follows:

  1. The overloaded functions must have the same name.
  2. The overloaded functions must differ in the number or types of their parameters.
  3. The return type of the overloaded functions can be the same or different.

These rules ensure that the compiler can determine which overloaded function to call based on the arguments passed to it.

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Follow up 3: What is operator overloading and how does it differ from function overloading?

Answer:

Operator overloading is a feature in C++ that allows operators such as +, -, *, /, etc. to be used with user-defined types. It allows the programmer to define how an operator should behave when applied to objects of a class. Operator overloading is different from function overloading in that it involves defining functions that are called when an operator is used on objects, rather than defining functions with the same name but different parameters.

For example, in function overloading, we might have multiple functions named "print" with different parameters. In operator overloading, we would define a function called "operator+" that specifies how the + operator should behave when used with objects of a class.

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Question 4: What is function overriding in C++ and how does it contribute to polymorphism?

Answer:

Function overriding is a feature in C++ where a derived class provides a different implementation of a function that is already defined in its base class. It allows a derived class to provide its own implementation of a function that is already defined in the base class. This is useful in achieving polymorphism, where objects of different classes can be treated as objects of the same base class, but can behave differently based on their actual class.

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Follow up 1: Can you provide an example of function overriding?

Answer:

Sure! Here's an example:

#include 

class Animal {
public:
    virtual void makeSound() {
        std::cout << "Animal makes a sound" << std::endl;
    }
};

class Dog : public Animal {
public:
    void makeSound() override {
        std::cout << "Dog barks" << std::endl;
    }
};

int main() {
    Animal* animal = new Dog();
    animal->makeSound(); // Output: Dog barks
    delete animal;
    return 0;
}

In this example, the Animal class has a virtual function makeSound(). The Dog class inherits from Animal and overrides the makeSound() function to provide its own implementation. When we create an object of Dog and call the makeSound() function through a pointer of type Animal, the overridden function in the Dog class is called, resulting in the output "Dog barks".

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Follow up 2: What are the rules for function overriding in C++?

Answer:

The rules for function overriding in C++ are as follows:

  1. The function in the derived class must have the same name and the same parameter list as the function in the base class.
  2. The function in the derived class must have the same return type or a covariant return type (i.e., a derived class pointer or reference can be used as the return type).
  3. The function in the derived class must have the same access specifier or a more accessible access specifier (i.e., if the function in the base class is public, the function in the derived class can be public or protected, but not private).
  4. The function in the derived class must be declared with the override keyword to indicate that it is intended to override a function in the base class (optional, but recommended for clarity and to catch errors at compile-time).

If any of these rules are violated, the function in the derived class will not be considered as an override and will instead be treated as a new function.

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Follow up 3: How does function overriding relate to the concept of virtual functions in C++?

Answer:

Function overriding is closely related to the concept of virtual functions in C++. Virtual functions are functions that are declared in the base class and can be overridden by derived classes. When a function is declared as virtual in the base class, it allows polymorphic behavior, which means that the appropriate function implementation is determined at runtime based on the actual type of the object.

In the example provided earlier, the makeSound() function in the Animal class is declared as virtual. This allows the Dog class to override the function and provide its own implementation. When we create an object of Dog and call the makeSound() function through a pointer of type Animal, the overridden function in the Dog class is called instead of the base class function. This is because the function is resolved at runtime based on the actual type of the object, rather than the type of the pointer or reference used to access the object.

The use of virtual functions and function overriding is essential in achieving polymorphism in C++.

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Question 5: What are the advantages and disadvantages of polymorphism in C++?

Answer:

Polymorphism in C++ allows objects of different classes to be treated as objects of a common base class. This provides several advantages:

  • Code reusability: Polymorphism allows for the creation of generic code that can be reused with different types of objects.
  • Flexibility: Polymorphism allows for the creation of code that can work with objects of different types, providing flexibility in the design and implementation of a program.
  • Extensibility: Polymorphism allows for the addition of new classes without modifying existing code, making it easier to extend the functionality of a program.

However, there are also some disadvantages of polymorphism:

  • Performance overhead: Polymorphism can introduce some performance overhead due to the need for dynamic dispatch and virtual function calls.
  • Complexity: Polymorphism can make the code more complex and harder to understand, especially when dealing with multiple levels of inheritance and virtual function overrides.
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Follow up 1: Can you provide a scenario where the use of polymorphism might not be ideal?

Answer:

There are certain scenarios where the use of polymorphism might not be ideal. One such scenario is when performance is a critical factor. Polymorphism introduces some performance overhead due to the need for dynamic dispatch and virtual function calls. In performance-critical applications, such as real-time systems or high-performance computing, minimizing this overhead is crucial. In such cases, using polymorphism sparingly or finding alternative design patterns that can achieve the desired functionality without relying heavily on polymorphism might be a better approach.

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Follow up 2: How does polymorphism affect the performance of a C++ program?

Answer:

Polymorphism can have an impact on the performance of a C++ program. The use of polymorphism introduces some performance overhead due to the need for dynamic dispatch and virtual function calls. Dynamic dispatch involves determining at runtime which function to call based on the actual type of the object, which can be slower compared to static dispatch where the function to call is determined at compile-time. Virtual function calls also incur additional overhead compared to non-virtual function calls.

However, it is important to note that the performance impact of polymorphism is usually negligible in most applications unless performance is a critical factor. Modern compilers and hardware optimizations can often mitigate the performance overhead to a great extent. It is also worth considering that the benefits of polymorphism, such as code reusability and flexibility, can outweigh the performance impact in many cases.

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Follow up 3: How can we mitigate the potential disadvantages of polymorphism?

Answer:

There are several ways to mitigate the potential disadvantages of polymorphism:

  • Minimize dynamic dispatch: Dynamic dispatch, which is the process of determining at runtime which function to call based on the actual type of the object, can introduce performance overhead. Minimizing the use of virtual functions and dynamic dispatch can help mitigate this overhead. Consider using non-virtual functions or static polymorphism (template-based polymorphism) where applicable.
  • Use smart pointers: Polymorphism often involves working with pointers to base class objects. Using smart pointers, such as std::shared_ptr or std::unique_ptr, can help manage the lifetime of objects and avoid memory leaks.
  • Optimize hotspots: Identify performance-critical sections of code and optimize them using techniques such as loop unrolling, caching, or algorithmic improvements.
  • Profile and measure: Use profiling tools to identify performance bottlenecks and measure the impact of polymorphism on the overall performance of the program. This can help prioritize optimization efforts and ensure that the performance impact of polymorphism is within acceptable limits.
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