Tag: architecture
Questions Related to architecture
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Conditional, Structural, Behavioral
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Ceational, Structural, Behavioral
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Factory, Command, Strategy
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Behavioral, Observer, Factory
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Defines multiple access points for a singleton
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supports multiple visibility forms for a singleton
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allows the creation of multiple class instances in the future without affecting the clients of the singleton class
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All of the above
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Low coupling, High cohesion
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High Cohesion, Indirection
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Low Coupling, Polymorphism
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High Cohesion, Polymorphism
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Allows you to represent composite objects in the form of a hierarchy
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It uses independent interfaces for representing individual and composite objects
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It uses an individual object that is composed of two or more composite objects
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It represents just a collection of different objects
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Adapter pattern is used to access facades
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The Adapter pattern adds an indirection object for low coupling
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The Façade pattern hides the complexity of a subsystem from a client
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None of the above
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Assigns responsibility to an intermediate object
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Creates a convenient class that supports high cohesion and low coupling
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Creates a convenient class that supports low cohesion and high coupling
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Protects the system from unexpected variations
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Solutions to common problems
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Guiding Principles for designing a system
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General concepts of designing
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None of the above
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Handles the message generated when a system event or operation takes place
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assigns the responsibility for creating new class instance or object
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Determine how a system handles conditional variations
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Creates a convenient class
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Avoid direct coupling
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Maintain low coupling and high reusability
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None of the above
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Both A and B
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Is used in the process of alternative evaluation
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Determine how a system handles conditional variations
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Assign responsibilities to an intermediate object
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Defines guiding principles for assigning responsibilities to objects