Computer Knowledge
Virtual and Augmented Reality
3,377 Questions
Virtual and augmented reality focuses on immersive technologies, AR navigation, and VR programming. These concepts are essential for the computer knowledge section of banking and SSC exams. Review these questions to master IT fundamentals.
AR navigation systemsVR game developmentHaptic feedback technologyImmersive technologies3D modeling applications
Virtual and Augmented Reality Questions
What is the primary benefit of using virtual reality (VR) in teacher education?
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It allows students to experience immersive simulations of real-world teaching scenarios.
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It provides a cost-effective alternative to traditional field experiences.
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It enables students to interact with virtual students and receive feedback.
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All of the above
A
Correct answer
Explanation
VR offers immersive experiences that allow teacher candidates to practice teaching in realistic virtual environments.
What is the term used to describe the use of digital storytelling to create immersive and interactive experiences that simulate real-world scenarios?
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Virtual reality storytelling
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Augmented reality storytelling
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Mixed reality storytelling
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All of the above
D
Correct answer
Explanation
Virtual reality storytelling, augmented reality storytelling, and mixed reality storytelling are all terms used to describe the use of digital storytelling to create immersive and interactive experiences that simulate real-world scenarios, allowing users to engage with the narrative in a highly realistic and engaging manner.
Which of the following is NOT a popular VR headset used in esports?
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Oculus Quest 2
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HTC Vive
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PlayStation VR
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Samsung Gear VR
D
Correct answer
Explanation
The Samsung Gear VR is a mobile VR headset that is not as powerful as the other options and is not as popular in esports.
Which of the following is NOT a popular AR headset used in esports?
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Microsoft HoloLens
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Magic Leap One
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Google Glass
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Niantic ARKit
D
Correct answer
Explanation
Niantic ARKit is a software development kit that allows developers to create AR experiences, but it is not a headset.
Which of the following is a major VR and AR esports audience?
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1 million viewers
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2 million viewers
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3 million viewers
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4 million viewers
B
Correct answer
Explanation
The VR and AR World Championship has an audience of over 2 million viewers.
Which of the following is a major VR and AR esports sponsor?
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Intel
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NVIDIA
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AMD
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Microsoft
A
Correct answer
Explanation
Intel is a major sponsor of the VR and AR World Championship.
What is the primary purpose of a VR headset?
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To provide a fully immersive virtual reality experience
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To enhance the user's vision
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To protect the user's eyes from harmful light
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To allow the user to interact with virtual objects
A
Correct answer
Explanation
VR headsets are designed to create a virtual environment that surrounds the user, allowing them to experience a sense of presence and immersion.
Which of the following is a key component of a VR headset?
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High-resolution display
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Powerful processor
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Motion sensors
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All of the above
D
Correct answer
Explanation
VR headsets typically consist of a high-resolution display, a powerful processor, motion sensors, and other components that work together to create a virtual reality experience.
What is the difference between a VR headset and a VR glasses?
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VR headsets are standalone devices, while VR glasses require a computer or console
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VR headsets have a wider field of view than VR glasses
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VR headsets are more expensive than VR glasses
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All of the above
D
Correct answer
Explanation
VR headsets are standalone devices that do not require a computer or console, while VR glasses require a computer or console to operate. VR headsets typically have a wider field of view than VR glasses, and they are generally more expensive.
Which of the following is a popular VR headset brand?
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Meta (formerly Oculus)
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Sony PlayStation
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HTC Vive
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Valve Index
Correct answer
Explanation
Meta (formerly Oculus), Sony PlayStation, HTC Vive, and Valve Index are all popular VR headset brands.
What is the term used to describe the feeling of presence and immersion in a virtual reality environment?
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Presence
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Immersion
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Cybersickness
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Motion sickness
A
Correct answer
Explanation
Presence is the term used to describe the feeling of being physically present in a virtual reality environment.
What is the most common type of display used in VR headsets?
B
Correct answer
Explanation
OLED (Organic Light-Emitting Diode) displays are commonly used in VR headsets due to their high resolution, wide color gamut, and low latency.
What is the typical field of view (FOV) of a VR headset?
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90 degrees
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110 degrees
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180 degrees
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270 degrees
B
Correct answer
Explanation
The typical field of view (FOV) of a VR headset is around 110 degrees, which provides a wide and immersive viewing experience.
What is the refresh rate of a VR headset?
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60 Hz
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90 Hz
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120 Hz
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144 Hz
B
Correct answer
Explanation
The refresh rate of a VR headset is typically 90 Hz, which means that the display refreshes 90 times per second. A higher refresh rate can reduce motion blur and improve the overall VR experience.
What is the resolution of a VR headset?
C
Correct answer
Explanation
The resolution of a VR headset is typically 2160p, which provides a sharp and detailed visual experience.