General Awareness
Video Game Design and History
1,941 Questions
Video game design and history covers game engines, development studios, classic consoles, and monetization models. Questions often test knowledge of specific gaming franchises and industry milestones. This topic is relevant for modern general awareness exams evaluating pop culture and technological history.
Best selling consolesGame engine licensesGaming franchise historyMobile game monetizationClassic arcade games
Video Game Design and History Questions
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Jan 2010
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Feb 2010
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March 2010
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April 2010
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Lara Croft: Tomb Raider
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Pulse
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Resident Evil
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Doom
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Silent Hill
B
Correct answer
Explanation
Pulse (2006) is a remake of a Japanese film (Kairo), not based on a video game. All other options are video game adaptations: Tomb Raider, Resident Evil, Doom, and Silent Hill are all based on games.
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mario
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pingpong
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islander
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COD
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Dave
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UBI soft
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Nadeo(with nVidia)
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EA sports
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Microsoft
D
Correct answer
Explanation
Age of Empires (AOE) was developed by Ensemble Studios, which was acquired by Microsoft. Microsoft now owns the franchise and develops new titles.
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NFS- hot pursuit
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NFS-most wanted
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NFS-carbon
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NFS-undercover
C,D
Correct answer
Explanation
NFS Carbon and NFS Undercover required dedicated graphics cards, being more demanding than earlier titles. Without proper GPUs, these games wouldn't launch.
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NUKE
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INFERNO
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DUST 2
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AZTEC WORLD
A
Correct answer
Explanation
NUKE map in Counter-Strike features elevated positions known as Hill1 and Hill2, which are strategic spots used by players during gameplay.
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AZTECWORLD
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DUST2
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INFERNO
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CBBLE_STONE
A
Correct answer
Explanation
AZTECWORLD (likely referring to an Aztec-themed map) is identified as a fy_ (fight yard) map in Counter-Strike. The other options - DUST2, INFERNO, and CBBLE_STONE - are standard bomb defusal (de_) maps, not fight yard maps.
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Doom
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Quake
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Half Life
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Warcraft
C
Correct answer
Explanation
Counter-Strike 1.6 was built on the GoldSrc engine, which was a heavily modified version of the Half-Life engine. The Half-Life engine itself was based on the Quake engine. Doom and Quake engines are from id Software, while Warcraft uses Blizzard's proprietary engine.
B
Correct answer
Explanation
In CS:GO, the Inferno map is famous for the 'dark boost' spot where players can boost each other to reach unexpected angles. The other maps listed (Dust2, Nuke, Train) have their own signature spots but are not known specifically for this dark boost technique.
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HALF-LIFE
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C.S 2.0
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C.S STEAM
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DEATHMATCH
D
Correct answer
Explanation
In Counter-Strike deathmatch mode, players respawn immediately after death. This is a core feature of deathmatch game mode across CS versions. Half-Life, CS 2.0, and CS Steam are game titles/versions, not game modes that determine spawn behavior.
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Konami
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Electronic Arts
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Microsoft
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Codemasters
B
Correct answer
Explanation
FIFA 2009 is developed by Electronic Arts (EA), specifically by EA Canada. The FIFA series has been EA's flagship football franchise since the 1990s. Konami develops the competing Pro Evolution Soccer series.
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prince of persia
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age of empires
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fifa
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counter strike
D
Correct answer
Explanation
Counter Strike was the computer game regularly played by BG plaza residents before going to bed. This was their group gaming routine. The other games listed (Prince of Persia, Age of Empires, FIFA) were not their pre-bedtime game choice.
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HTML,Java
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HTML,CSS
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Java
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HTML,Javascript
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Scheme
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HTML,Javascript,CSS
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Nitendo
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Namco
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Media
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EA Sports
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de_dust2
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de_inferno
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de_aztec
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de_train
C
Correct answer
Explanation
The map de_aztec in Counter-Strike features a unique rain effect in certain versions, making it distinctive among competitive maps. The rain environment creates atmospheric combat scenarios between Counter-Terrorists and Terrorists in this temple-themed map.