General Awareness

Broadcasting and Television Media

1,065 Questions

Broadcasting and television media questions cover mass communication, signal transmission, and entertainment channels. These topics are frequently included in the general awareness sections of competitive exams. Answer these questions to stay updated on communication technologies.

AM broadcasting frequencyMass communication typesTelevision signal transmissionIndian television channelsDigital versus analog signals

Broadcasting and Television Media Questions

Multiple choice
  1. Fax mail

  2. Voice mail

  3. Cell broadcast

  4. SMS

  5. DTMF

Reveal answer Fill a bubble to check yourself
C Correct answer
Explanation

This teleservice of GSM network consists of a message whose maximum length is 93 characters and can be broadcasted to all the users who are in a particular geographical region.

Multiple choice
  1. computer technology

  2. television

  3. communication

  4. all of the above

Reveal answer Fill a bubble to check yourself
D Correct answer
Explanation

Video technology relies on the integration of computer processing, television display standards, and communication protocols to capture, transmit, and display moving images.

Multiple choice
  1. direct

  2. parallel

  3. pilot

  4. phased

Reveal answer Fill a bubble to check yourself
D Correct answer
Explanation

Phased conversion involves implementing a new system in stages or modules over a period of time, making it the longest and most gradual method of conversion compared to direct or pilot methods.

Multiple choice
  1. Broadcasting

  2. Aerial

  3. Transmission

  4. Reception

  5. None of these

Reveal answer Fill a bubble to check yourself
B Correct answer
Explanation

 We receive Television signals through antenna and radio signals through aerial.

Multiple choice
  1. picture is AM, sound is FM

  2. picture is FM, sound is AM

  3. picture and sound both are AM

  4. picture and sound both are FM

Reveal answer Fill a bubble to check yourself
A Correct answer
Explanation

In standard analog television broadcasting, the video signal is transmitted using Amplitude Modulation (AM) to conserve bandwidth, while the audio signal is transmitted using Frequency Modulation (FM) to provide better noise immunity and high-fidelity sound.

Multiple choice
  1. geosynchronous

  2. planet-synchronous

  3. sun-synchronous

  4. star-synchronous

Reveal answer Fill a bubble to check yourself
A Correct answer
Explanation

Geosynchronous satellites orbit at the same speed as the Earth's rotation, making them ideal for telecommunications as they remain fixed relative to a point on the ground.

Multiple choice

All of the following are reasons why the modern viewer will be bored by watching old shows except:

Directions: Read the passage and answer the following question.

The quickest way to appreciate the Sleeper Curve's cognitive training is to sit down and watch a few hours of hit programming from the late 70's on Nick at Nite or the SOAP net channel or on DVD. The modern viewer who watches a show like ''Dallas'' today will be bored by the content -- not just because the show is less salacious than today's soap operas (which it is by a small margin) but also because the show contains far less information in each scene, despite the fact that its soap-opera structure made it one of the most complicated narratives on television in its prime. With ''Dallas,'' the modern viewer doesn't have to think to make sense of what's going on, and not having to think is boring. Many recent hit shows -- ''24,'' ''Survivor,'' ''The Sopranos,'' ''Alias,'' ''Lost,'' ''The Simpsons,'' ''E.R.'' -- take the opposite approach, layering each scene with a thick network of affiliations. You have to focus to follow the plot, and in focusing you're exercising the parts of your brain that map social networks, that fill in missing information, that connect multiple narrative threads.

Of course, the entertainment industry isn't increasing the cognitive complexity of its products for charitable reasons. The Sleeper Curve exists because there's money to be made by making culture smarter. The economics of television syndication and DVD sales mean that there's a tremendous financial pressure to make programs that can be watched multiple times, revealing new nuances and shadings on the third viewing. Meanwhile, the Web has created a forum for annotation and commentary that allows more complicated shows to prosper, thanks to the fan sites where each episode of shows like ''Lost'' or ''Alias'' is dissected with an intensity usually reserved for Talmud scholars. Finally, interactive games have trained a new generation of media consumers to probe complex environments and to think on their feet, and that gamer audience has now come to expect the same challenges from their television shows. In the end, the Sleeper Curve tells us something about the human mind. It may be drawn toward the sensational where content is concerned -- sex does sell, after all. But the mind also likes to be challenged; there's real pleasure to be found in solving puzzles, detecting patterns or unpacking a complex narrative system.

In pointing out some of the ways that popular culture has improved our minds, I am not arguing that parents should stop paying attention to the way their children amuse themselves. What I am arguing for is a change in the criteria we use to determine what really is cognitive junk food and what is genuinely nourishing. Instead of a show's violent or tawdry content, instead of wardrobe malfunctions or the F-word, the true test should be whether a given show engages or sedates the mind. Is it a single thread strung together with predictable punch lines every 30 seconds? Or does it map a complex social network? Is your on-screen character running around shooting everything in sight, or is she trying to solve problems and manage resources? If your kids want to watch reality TV, encourage them to watch ''Survivor'' over ''Fear Factor.'' If they want to watch a mystery show, encourage ''24'' over ''Law and Order.'' If they want to play a violent game, encourage “Grand Theft Auto” over “Quake”. Indeed, it might be just as helpful to have a rating system that used mental labor and not obscenity and violence as its classification scheme for the world of mass culture.

Kids and grown-ups each can learn from their increasingly shared obsessions. Too often we imagine the blurring of kid and grown-up cultures as a series of violations: the 9-year-olds who have nipple broaches explained to them thanks to Janet Jackson; the middle-aged guy who can't wait to get home to his Xbox. But this demographic blur has a commendable side that we don't acknowledge enough. The kids are forced to think like grown-ups: analyzing complex social networks, managing resources, tracking subtle narrative intertwining, recognizing long-term patterns. The grown-ups, in turn, get to learn from the kids: decoding each new technological wave, parsing the interfaces and discovering the intellectual rewards of play. Parents should see this as an opportunity, not a crisis. Smart culture is no longer something you force our kids to ingest, like green vegetables. It's something you share.

 

  1. The narrative and plot would be too simple.

  2. There will be nothing to stimulate the mind.

  3. The lustful and amatory element will be missing.

  4. The narrative will be less interesting.

  5. The plot will not prompt the viewer to think.

Reveal answer Fill a bubble to check yourself
D Correct answer
Explanation

Nowhere during the course of the passage it is mentioned that the earlier shows had narratives that were less interesting, they were less stimulating and consequently boring. Hence, the answer is (4).

Multiple choice
  1. mass Media programme

  2. radio programme

  3. T.V. programme

  4. U.G.C. programme

Reveal answer Fill a bubble to check yourself
A Correct answer
Explanation

INSAT-1B was a satellite used to broadcast educational programs to a wide audience, making it a significant tool for mass media in education.