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Basic C# .net Quiz

Description: Basic C# .net Quiz
Number of Questions: 15
Created by:
Tags: .net c-sharp
Attempted 0/15 Correct 0 Score 0

String mystring; Creates a(n)

  1. Class

  2. Constructor

  3. Object

  4. a and b


Correct Option: C

AI Explanation

To answer this question, we need to understand the concepts of classes, constructors, and objects.

In programming, a class is a blueprint for creating objects. It defines the properties and behaviors that an object of that class will have.

A constructor, on the other hand, is a special method within a class that is used to initialize objects of that class. It is typically called when an object is created.

An object, in simple terms, is an instance of a class. It is created using the blueprint defined by the class and can have its own unique set of data and behavior.

Now, let's go through each option to understand why it is correct or incorrect:

Option A) Class - This option is incorrect because the statement "String mystring;" does not define a class. It only declares a variable named "mystring" of type String.

Option B) Constructor - This option is incorrect because the statement "String mystring;" does not define a constructor. It only declares a variable named "mystring" of type String.

Option C) Object - This option is correct because the statement "String mystring;" declares a variable named "mystring" of type String. This variable can be assigned an object of the String class, making it an object.

Option D) a and b - This option is incorrect because the statement "String mystring;" does not define a class or a constructor. It only declares a variable named "mystring" of type String.

Therefore, the correct answer is Option C) Object. The statement "String mystring;" creates an object of type String.

An Event is

  1. The result of a users action

  2. result of a party

  3. code to force users action


Correct Option: A
Explanation:

To determine the correct answer, let's go through each option and explain why it is right or wrong:

A. The result of a user's action: This option is correct. An event is typically defined as the result of a user's action. In computer programming, an event can be triggered by user input, such as clicking a button or typing on a keyboard. The system responds to these actions by executing certain code or performing specific actions.

B. The result of a party: This option is incorrect. An event is not related to a party. In the context of computer programming, an event refers to user actions and their corresponding effects.

C. Code to force a user's action: This option is incorrect. An event is not code designed to force a user's action. Instead, events are typically triggered by user actions and are followed by specific reactions or responses from the system.

Therefore, the correct answer is A. The result of a user's action.

A delegate defines

  1. a Wahsington representative

  2. a class that encapsulates methods

  3. a means of passing arrays into methods

  4. a substitue for an inherited method


Correct Option: B
Explanation:

To answer this question, the user needs to have knowledge about programming concepts, particularly about delegates.

The correct answer is:

B. a class that encapsulates methods

Explanation:

In .NET programming, a delegate is a type that defines a method signature. It encapsulates one or more methods, allowing them to be passed around as objects. A delegate is a reference type that can be used to encapsulate a named or an anonymous method. Delegates are used extensively in event handling and call-back scenarios, where they provide a way to define a method to be called when a certain event occurs. Thus, option B is the correct answer.

Option A is incorrect because a delegate is not related to a Washington representative.

Option C is incorrect because a delegate does not provide a means of passing arrays into methods.

Option D is incorrect because a delegate is not a substitute for an inherited method.

Is it possible to pass methods as arguments for other methods without modification.

  1. True

  2. False


Correct Option: A
Explanation:

To solve this question, the user needs to know the concept of passing methods as arguments in programming.

The answer to this question is:

The Answer is: A

Explanation:

In programming, it is possible to pass methods as arguments for other methods without modification. This is a common practice in functional programming, where functions are treated as first-class citizens. By passing functions as arguments, you can create more generic and reusable code.

For example, in Python, you can pass a function as an argument to another function using the following syntax:

def my_func(func):
    # Do some work
    func()
    # Do some more work

def my_other_func():
    print("Hello, world!")

my_func(my_other_func)

In this example, my_func takes a function func as an argument and calls it during its execution. The my_other_func function is defined separately and passed to my_func as an argument. When my_func is called with my_other_func as its argument, it will execute my_other_func and print "Hello, world!".

Therefore, option A is correct.

All interfaces must contain IDrivable

  1. True

  2. False


Correct Option: B

AI Explanation

To answer this question, we need to understand the concept of interfaces in programming.

An interface is a collection of abstract methods that can be implemented by any class. It defines a contract that specifies what methods a class must implement if it wants to be considered as implementing that particular interface.

Now, coming back to the question, the statement "All interfaces must contain IDrivable" is false. This is because an interface can define any methods, and it is not necessary for an interface to contain the method "IDrivable".

Therefore, the correct answer is B) False.

What is the proper header for a class that intends to use an interface.

  1. class MyClass IFace

  2. class MyClass ; IFace

  3. class MyClass : IFace

  4. class MyCalss {IFace}

  5. class MyCalss(IFace)


Correct Option: C
Explanation:

To properly implement an interface in a class, you would use the syntax specified in option C: class MyClass : IFace.

The colon (:) is used to indicate that the class MyClass is implementing the IFace interface. This allows the class to inherit the methods and properties defined in the interface.

Options A, B, D, and E do not follow the correct syntax for implementing an interface.

Option A, class MyClass IFace, is incorrect because it does not indicate that MyClass is implementing the IFace interface.

Option B, class MyClass ; IFace, is incorrect because the semicolon (;) is not used to indicate interface implementation.

Option D, class MyCalss {IFace}, is incorrect because the interface implementation is not specified after the class declaration.

Option E, class MyCalss(IFace), is incorrect because parentheses are not used to indicate interface implementation.

Therefore, the correct answer is C. class MyClass : IFace.

In order for a class to use an interface, it must

  1. inherit the properties of the interface

  2. contain the same methods as the interface

  3. create an interface objects

  4. a and b

  5. all of the above


Correct Option: E

Every class directly or indirectly extends the______class.

  1. System

  2. Object

  3. Drawing

  4. Console


Correct Option: B

AI Explanation

To answer this question, you need to have a basic understanding of object-oriented programming.

Option A) System - This option is incorrect because the System class is not the superclass of all classes in object-oriented programming.

Option B) Object - This option is correct because the Object class is the superclass of all classes in object-oriented programming. In Java, for example, every class directly or indirectly extends the Object class.

Option C) Drawing - This option is incorrect because the Drawing class is not a commonly used superclass in object-oriented programming.

Option D) Console - This option is incorrect because the Console class is not the superclass of all classes in object-oriented programming.

The correct answer is Option B) Object. This option is correct because the Object class serves as the superclass of all classes in object-oriented programming.

The concept of composition specifies that you can.

  1. Compose good code with C#

  2. Compose C# projects with different objects

  3. Reduce errors by remaining composed during programming

  4. all of the above


Correct Option: B

AI Explanation

To answer this question, you need to understand the concept of composition in programming.

Composition refers to the ability to build complex structures or objects by combining simpler objects or components. It allows you to create more flexible and modular code by breaking down functionality into smaller, reusable pieces.

Option A) Compose good code with C#: This option is incorrect because composition is not directly related to the quality of code or the programming language used. Composition is a concept that can be applied in any programming language, including C#, to build complex software systems.

Option B) Compose C# projects with different objects: This option is correct because composition allows you to create C# projects by combining different objects or components. By composing objects, you can build larger, more intricate systems from smaller, independent pieces.

Option C) Reduce errors by remaining composed during programming: This option is incorrect because composition does not directly reduce errors in programming. While composition can contribute to creating more modular and maintainable code, it does not inherently reduce errors. Error reduction is generally achieved through practices such as testing, debugging, and following best coding practices.

Option D) All of the above: This option is incorrect because only option B is correct. Option A and option C are not directly related to the concept of composition.

The correct answer is B) Compose C# projects with different objects. This option is correct because composition allows you to build C# projects by combining different objects or components.

Polymorphism occurs when the methods of the child class.

  1. Override the parent class methods but maintain the implementation

  2. Maintain the same return type and arguments as the parent class, but implement it differently

  3. Have different return types and arguments than the parent class

  4. Are Virtual


Correct Option: B

AI Explanation

To answer this question, let's go through each option to understand why it is correct or incorrect:

Option A) Override the parent class methods but maintain the implementation - This option is incorrect. Polymorphism does involve overriding methods from the parent class, but it allows for changing the implementation of these methods, not maintaining the same implementation.

Option B) Maintain the same return type and arguments as the parent class but implement it differently - This option is correct. Polymorphism occurs when a child class provides a different implementation of a method that is already defined in the parent class. The method in the child class must have the same return type and arguments as the method in the parent class.

Option C) Have different return types and arguments than the parent class - This option is incorrect. Polymorphism requires the child class method to have the same return type and arguments as the parent class method. Having different return types and arguments would result in method overloading, not polymorphism.

Option D) Are Virtual - This option is incorrect. Virtual methods in object-oriented programming languages allow for method overriding, but they are not a requirement for polymorphism. Polymorphism can occur with or without virtual methods.

The correct answer is B. This option is correct because it accurately describes polymorphism, where the child class methods maintain the same return type and arguments as the parent class methods but implement them differently.

The way of returning a thread from s suspended state is:

  1. Pulse

  2. PulseAll

  3. Interrupt

  4. Resume

  5. ReStart


Correct Option: D

AI Explanation

To answer this question, you need to understand the concept of thread states and how to resume a suspended thread.

In multithreading, a thread can be in various states, such as running, suspended, or waiting. When a thread is suspended, it means that it has been temporarily paused and is not actively executing its code.

To resume a suspended thread and bring it back to the running state, the correct option is:

D. Resume

The Resume method is used to resume a suspended thread and allow it to continue its execution. This method is typically used in conjunction with the Suspend method, which suspends a thread's execution.

Here's a breakdown of the other options:

A. Pulse - The Pulse method is used in conjunction with the Monitor class in C# to signal a waiting thread that a certain condition has been met. It is not used to resume a suspended thread.

B. PulseAll - Similar to Pulse, the PulseAll method is used with the Monitor class to signal multiple waiting threads that a certain condition has been met. It is also not used to resume a suspended thread.

C. Interrupt - The Interrupt method is used to interrupt a thread, causing it to throw an ThreadInterruptedException and possibly terminate. It is not used to resume a suspended thread.

E. ReStart - There is no built-in method called ReStart in C# for resuming a suspended thread.

Therefore, the correct answer is D. Resume. This option correctly describes the method used to return a thread from a suspended state.

In order to lock/unlock an object use the.

  1. Lock and Unlock methods

  2. Enter and Exit methods

  3. Close and Open methods

  4. Close and Allow methods


Correct Option: B

Class String and the Char structure found in the:

  1. System.Strings namespace

  2. System.Text namespace

  3. System.Chars namespace

  4. System namespace


Correct Option: D

A String literal is a:

  1. only contains one character

  2. contains numbers rather than letters

  3. sequence of characters in double quotation marks

  4. contains exactly its variable name and nothing else


Correct Option: C

To create a string literal exclude escape sequence, use:

  1. !string

  2. @string

  3. #string

  4. $string


Correct Option: B

AI Explanation

To answer this question, we need to understand how to create a string literal in programming.

A string literal is a sequence of characters enclosed in quotation marks. In some programming languages, certain characters within a string may have special meaning and need to be escaped using escape sequences.

In the given question, we are looking for the option that allows us to create a string literal without using any escape sequences.

Option A) !string - This option is incorrect because it does not follow the syntax for creating a string literal.

Option B) @string - This option is correct because in some programming languages, such as C#, the '@' symbol before a string literal allows us to create a verbatim string literal. In a verbatim string literal, escape sequences are not processed, and the string is interpreted exactly as it is written.

Option C) #string - This option is incorrect because it does not follow the syntax for creating a string literal.

Option D) $string - This option is incorrect because it does not follow the syntax for creating a string literal.

The correct answer is B) @string. This option is correct because it allows us to create a string literal without using any escape sequences.

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