Shading and Lighting Models
This quiz covers the fundamental concepts, algorithms, and techniques used in shading and lighting models in computer graphics.
Questions
Which shading model is commonly used in real-time rendering due to its computational efficiency?
- Phong Shading
- Blinn-Phong Shading
- Cook-Torrance Shading
- Lambert Shading
What is the primary purpose of a normal map in shading?
- Adding surface detail
- Simulating shadows
- Creating specular highlights
- Correcting lighting calculations
Which lighting model is physically based and accounts for energy conservation?
- Lambert Shading
- Phong Shading
- Cook-Torrance Shading
- Blinn-Phong Shading
What is the difference between diffuse and specular reflection?
- Diffuse reflection scatters light in all directions
- Specular reflection scatters light in a single direction
- Diffuse reflection depends on surface roughness
- Specular reflection depends on surface smoothness
Which shading model is known for its soft, smooth highlights?
- Phong Shading
- Blinn-Phong Shading
- Cook-Torrance Shading
- Lambert Shading
What is the role of the ambient light component in shading?
- Provides a constant level of illumination
- Simulates indirect lighting
- Creates shadows
- Enhances specular highlights
Which shading technique involves interpolating vertex colors to calculate the color of a fragment?
- Gouraud Shading
- Phong Shading
- Blinn-Phong Shading
- Cook-Torrance Shading
What is the purpose of a shadow map in lighting?
- Generating soft shadows
- Simulating ambient occlusion
- Creating specular highlights
- Correcting lighting calculations
Which shading model is known for its ability to simulate complex materials like metals and plastics?
- Phong Shading
- Blinn-Phong Shading
- Cook-Torrance Shading
- Lambert Shading
What is the primary difference between Phong shading and Blinn-Phong shading?
- Phong shading uses a modified specular term
- Blinn-Phong shading uses a modified diffuse term
- Phong shading is more computationally expensive
- Blinn-Phong shading is more computationally expensive
Which lighting technique involves simulating the interaction of light with participating media?
- Ray tracing
- Radiosity
- Photon mapping
- Volume rendering
What is the purpose of a light map in lighting?
- Storing precomputed lighting information
- Generating soft shadows
- Simulating ambient occlusion
- Creating specular highlights
Which shading technique involves calculating the color of a fragment based on the normal vector and the light direction?
- Phong Shading
- Blinn-Phong Shading
- Cook-Torrance Shading
- Lambert Shading
What is the primary difference between Phong shading and Cook-Torrance shading?
- Phong shading uses a modified specular term
- Cook-Torrance shading uses a modified diffuse term
- Phong shading is more computationally expensive
- Cook-Torrance shading is more computationally expensive
Which lighting model is known for its ability to simulate indirect illumination?
- Lambert Shading
- Phong Shading
- Blinn-Phong Shading
- Radiosity