User Centered Design and Usability

Tests knowledge of User Centered Design (UCD) methodology, usability principles, standards, and best practices in user experience design.

19 Questions Published

Questions

Question 1 True/False

Heuristic Evaluation is a technique used by usability experts to find common usability problems.

  1. True
  2. False
Question 2 Multiple Choice (Single Answer)

Which three measures are needed to establish how usable a product is?

  1. Product Responsiveness, Stability and Consistency
  2. User Effectiveness, Efficiency and Satisfaction
  3. Style guide conformance, Fault tolerance, Size of manual
  4. User Happiness, Competence, Motivation
Question 3 Multiple Choice (Single Answer)

What is usability?

  1. A myth
  2. An endangered creature from the amazon
  3. A sport
  4. The ease with which people can use something
Question 4 Multiple Choice (Single Answer)

When should a developer apply usability principles?

  1. Early in the SDLC
  2. After selling the product
  3. We don’t need usability!
  4. None of the above
Question 5 Multiple Choice (Single Answer)

Heuristic Evaluation should be done at

  1. User Analysis stage
  2. Task Analysis stage
  3. Testing Stage
  4. Development Stage
Question 6 Multiple Choice (Single Answer)

Who benefits from usability?

  1. Users
  2. Stakeholders
  3. Both of the above
  4. None
Question 7 Multiple Choice (Single Answer)

Who is known as Father of Usability

  1. Steve Krug
  2. John Rhodes
  3. Russ Unger
  4. Jakob Nielsen
Question 8 Multiple Choice (Single Answer)

The primary government source for information on usability and user-centered design is

  1. Usability.gov
  2. Human Factors International
  3. Human Computer Interaction
  4. Design Incubator
Question 9 Multiple Choice (Single Answer)

User Centered Design Methodology has all these phases except:

  1. Analysis
  2. Market Research
  3. Design
  4. Implementation & Evaluation
Question 10 Multiple Choice (Single Answer)

UCD stands for:

  1. Usability Centered Design
  2. User Centered Diagram
  3. User Centered Design
  4. User Content Design
Question 11 Multiple Choice (Single Answer)

Good usability results from

  1. Common sense
  2. Good Design = Good Usability
  3. Contextual Design = Good Usability
  4. UCD Methodology
Question 12 Multiple Choice (Single Answer)

The organization that has started usability first is:

  1. Apple
  2. Microsoft
  3. IBM
  4. Air Force
Question 13 Multiple Choice (Single Answer)

What is the right order in the UCD method?

  1. Plan->Analyze->Design->Test
  2. Analyze->Design->Test->Plan
  3. Design->Analyze->Test->Plan
  4. Design->Analyze->Plan->Test
Question 14 Multiple Choice (Single Answer)

Wireframe defines

  1. Color scheme of the UI
  2. Visual Design Standards and guidelines
  3. Placement of content and screen flow
  4. Development Strategy
Question 15 Multiple Choice (Single Answer)

The basic principles underlying UCD are:

  1. Based on trial and error
  2. More art than science
  3. Nonexistent, good design is just applied common sense
  4. Derived from empirical data regarding human performance characteristics
Question 16 Multiple Choice (Single Answer)

Which factor is not the measure of usability goals?

  1. Accessibility
  2. Learnability
  3. Efficiency
  4. Satisfaction
Question 17 Multiple Choice (Single Answer)

ISO 9241 defines usability as:

  1. Extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.
  2. The science of designing a website or application that can be easily used by the user and look pleasant to the eyes.
  3. Methodology of designing more usable product that can help customer to make more profit.
  4. The science of making technology accessible for physically/ cognitively challenged users.
Question 18 True/False

The goal of the usability science is to increase awareness of a product.

  1. True
  2. False
Question 19 Multiple Choice (Single Answer)

Multimedia should be used:

  1. As much as possible to impress users
  2. Never because of download times
  3. Sparingly to support the intent of the site
  4. Only for audio and not video