User Centered Design and Usability
Tests knowledge of User Centered Design (UCD) methodology, usability principles, standards, and best practices in user experience design.
Questions
Heuristic Evaluation is a technique used by usability experts to find common usability problems.
- True
- False
Which three measures are needed to establish how usable a product is?
- Product Responsiveness, Stability and Consistency
- User Effectiveness, Efficiency and Satisfaction
- Style guide conformance, Fault tolerance, Size of manual
- User Happiness, Competence, Motivation
What is usability?
- A myth
- An endangered creature from the amazon
- A sport
- The ease with which people can use something
When should a developer apply usability principles?
- Early in the SDLC
- After selling the product
- We don’t need usability!
- None of the above
Heuristic Evaluation should be done at
- User Analysis stage
- Task Analysis stage
- Testing Stage
- Development Stage
Who benefits from usability?
- Users
- Stakeholders
- Both of the above
- None
Who is known as Father of Usability
- Steve Krug
- John Rhodes
- Russ Unger
- Jakob Nielsen
The primary government source for information on usability and user-centered design is
- Usability.gov
- Human Factors International
- Human Computer Interaction
- Design Incubator
User Centered Design Methodology has all these phases except:
- Analysis
- Market Research
- Design
- Implementation & Evaluation
UCD stands for:
- Usability Centered Design
- User Centered Diagram
- User Centered Design
- User Content Design
Good usability results from
- Common sense
- Good Design = Good Usability
- Contextual Design = Good Usability
- UCD Methodology
The organization that has started usability first is:
- Apple
- Microsoft
- IBM
- Air Force
What is the right order in the UCD method?
- Plan->Analyze->Design->Test
- Analyze->Design->Test->Plan
- Design->Analyze->Test->Plan
- Design->Analyze->Plan->Test
Wireframe defines
- Color scheme of the UI
- Visual Design Standards and guidelines
- Placement of content and screen flow
- Development Strategy
The basic principles underlying UCD are:
- Based on trial and error
- More art than science
- Nonexistent, good design is just applied common sense
- Derived from empirical data regarding human performance characteristics
Which factor is not the measure of usability goals?
- Accessibility
- Learnability
- Efficiency
- Satisfaction
ISO 9241 defines usability as:
- Extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.
- The science of designing a website or application that can be easily used by the user and look pleasant to the eyes.
- Methodology of designing more usable product that can help customer to make more profit.
- The science of making technology accessible for physically/ cognitively challenged users.
The goal of the usability science is to increase awareness of a product.
- True
- False
Multimedia should be used:
- As much as possible to impress users
- Never because of download times
- Sparingly to support the intent of the site
- Only for audio and not video