Game Graphics
This quiz will test your knowledge about Game Graphics.
Questions
What is the process of converting 3D models into 2D images called?
- Rasterization
- Ray Tracing
- Tessellation
- LOD (Level of Detail)
Which graphics API is commonly used in game development?
- DirectX
- OpenGL
- Vulkan
- Metal
What is the technique used to create realistic shadows and reflections in games?
- Ray Tracing
- Rasterization
- Tessellation
- LOD (Level of Detail)
What is the process of optimizing the number of polygons in a 3D model called?
- Rasterization
- Ray Tracing
- Tessellation
- LOD (Level of Detail)
What is the technique used to reduce the detail of objects based on their distance from the camera called?
- Rasterization
- Ray Tracing
- Tessellation
- LOD (Level of Detail)
What is the term used to describe the resolution of a texture map?
- Anisotropic Filtering
- Mipmapping
- Texture Resolution
- Anti-Aliasing
Which technique is used to smooth out jagged edges in 3D models?
- Anisotropic Filtering
- Mipmapping
- Texture Resolution
- Anti-Aliasing
What is the process of applying different levels of detail to different parts of a 3D model called?
- Anisotropic Filtering
- Mipmapping
- Texture Resolution
- LOD (Level of Detail)
What is the technique used to reduce the shimmering effect on textures called?
- Anisotropic Filtering
- Mipmapping
- Texture Resolution
- Anti-Aliasing
What is the technique used to improve the quality of textures at different distances from the camera called?
- Anisotropic Filtering
- Mipmapping
- Texture Resolution
- Anti-Aliasing
What is the term used to describe the process of baking lighting information into a texture map?
- Lightmapping
- Normal Mapping
- Parallax Mapping
- Ambient Occlusion
Which technique is used to create the illusion of depth and detail on surfaces?
- Lightmapping
- Normal Mapping
- Parallax Mapping
- Ambient Occlusion
What is the technique used to create the illusion of depth and displacement on surfaces called?
- Lightmapping
- Normal Mapping
- Parallax Mapping
- Ambient Occlusion
Which technique is used to create realistic shadows and ambient lighting?
- Lightmapping
- Normal Mapping
- Parallax Mapping
- Ambient Occlusion
What is the term used to describe the process of adding realistic details to surfaces?
- Texturing
- Bump Mapping
- Specular Mapping
- Displacement Mapping