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Inverse Kinematics

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Multiple Choice

What is the primary goal of inverse kinematics?

  1. To determine the joint angles of a character's skeleton based on a desired end-effector position.
  2. To calculate the position of a character's end-effector based on the joint angles of its skeleton.
  3. To generate realistic character animations based on motion capture data.
  4. To create a virtual environment for character interaction.