Millionaire Mode

Using Technology to Promote Student Creativity and Innovation

Question 1 of 15

Which of the following technologies is NOT commonly used to promote student creativity and innovation in the classroom?

  1. 3D printers
  2. Virtual reality headsets
  3. Smartboards
  4. Calculators

Prize Money

15₹7 Crores
14₹1 Crore
13₹50,00,000
12₹25,00,000
11₹12,50,000
10₹6,40,000
9₹3,20,000
8₹1,60,000
7₹80,000
6₹40,000
5₹20,000
4₹10,000
3₹5,000
2₹2,000
1₹1,000