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Graphic Novels in Education

Question 1 of 15

What is the primary purpose of using graphic novels in education?

  1. To enhance visual literacy
  2. To promote critical thinking
  3. To foster creativity
  4. All of the above

Prize Money

15₹7 Crores
14₹1 Crore
13₹50,00,000
12₹25,00,000
11₹12,50,000
10₹6,40,000
9₹3,20,000
8₹1,60,000
7₹80,000
6₹40,000
5₹20,000
4₹10,000
3₹5,000
2₹2,000
1₹1,000