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Multiple Choice
Research shows that people aged 30-50 yrs are more inclined to buy computer and video games as compared to youngsters or children, who are widely perceived to be much fonder of such entertainment media. The popular belief about the youngsters and children must be, therefore, discarded.
The argument presented above suffers from the major fallacy of
- not giving any information about people older than 50
- discussing only one item of purchase made by older people
- failing to differentiate between a buyer and an end-user
- talking about only games rather than books and magazines
- relating purchase behavior to specific age groups